
Others who partially clog the supra statements are Indiana State University School of medications researchers, who have come up with the following results by and by examine male and female teenagers performing violent computer and video games (kidsource): 1)Teenagers with behavior disorders and healthy teens react differently when playacting violent video and computer games; 2)Teenage male moods are heightened when acting violent battle-related games; 3)Players learn the video and computer game obviate that problems can be quickly resolved; 4)Players learn the video and computer game message that eliminating the source of a problem is the best way to solve a problem; 5)Females do non enjoy playin g violent video and computer games as much a! s males do and thus, females do not nip as satisfied as males after playing violent games. Professor James Paul Gee of the University of Wisconsin suggests that violent video games such as Halo and Gears of War, if played by board teens, teaches the use of strategy and team building (Whitney). He supports the Iowa State University researchers number one claim above that teens are not necessarily affected by violent games aggressive acts. Mature teens know how to...If you want to get a full essay, order it on our website: OrderCustomPaper.com
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